عمل المرافقة لمدرس اللغة العربية في تصميم اللعبة الافتراضية لتعليم المفدرات العربية لطلبة المدرسة المتوسطة: Zep Quiz نموذجا
Abstract
A significant number of Arabic language teachers are unfamiliar with technology-based learning. This is one of the reasons why students' interest in Arabic lessons is declining. This situation requires teachers to immediately find a solution. This prompted Arabic language teachers at Muhammadiyah 4 Tanggul Elementary School to discuss possible solutions with researchers. The researchers suggested using a gaming platform to revitalize students' interest in Arabic lesson. This study aims to achieve two objectives. The first objective is to describe the mentoring activities of Arabic language teachers in utilizing the Zep Quiz digital platform. The second objective is to describe the responses of Arabic language teachers after the mentoring activities took place. This study used qualitative research with a narrative inquiry method. This method was used because the researcher wanted to describe the mentoring activities of Arabic language teachers and their responses after the activities took place. This activity was attended by one Arabic language teacher at Muhammadiyah 01 Tanggul Elementary School. Data in this study were collected through semi-structured interviews and documentation of the activities. This study has two conclusions. 1) The mentoring activities for Arabic language teachers consisted of three stages: selecting learning materials from the Arabic language book "Ashry", presenting the materials in the form of games, and limited trials. 2) Teachers gave positive responses because this platform was interesting and easy to operate.
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