Meta-Analysis of the Effects of Gamification on Student Motivation and Learning Outcomes in Arabic Language Learning

Hasan Saefuloh, Sopwan Mulyawan, Salman Fahrani

Abstract


This study presents a quantitative meta-analysis to examine the effect of gamification on student motivation and learning outcomes within the context of Arabic as a foreign language. By synthesizing data from empirical studies published between 2015 and 2025, this article statistically measures the effectiveness of game elements in enhancing student engagement and academic achievement. Data analysis from reputable international databases, including Scopus, Web of Science, and ERIC, reveals that gamification has a significant positive impact on both intrinsic and extrinsic motivation. Furthermore, a strong positive correlation was found between the use of gamified strategies and improved cognitive learning outcomes, particularly in vocabulary acquisition and grammar comprehension. The implications of these findings are discussed to provide practical guidance for educators and policymakers in designing more effective and engaging Arabic language learning environments. This article contributes a comprehensive statistical evidence base on the efficacy of gamification.


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