Kahoot! True False in Evaluation of Maharah Qiraah at UIN Maulana Malik Ibrahim Malang Students

Fitrah Dinanti Massofia, Desriliwa Ade Mela, Lulu Arifah Rahmah, Dyah Ayu Khoirunnisa, Abdor Rahman Wahid, Laily Fitriani

Abstract


The purpose of this research is to find out how true false-based Kahoot is used in evaluating maharah qiraah, what is the role of students in using Kahoot in the learning process, how evaluating students using Kahoot at UIN Maulana Malik Ibrahim Malang. Data collection techniques were carried out by Miles and Huberman means of observation, interviews and documentation. Researchers using case study of students from economics faculty and medical faculty. The research results obtained that the true false-based Kahoot is presented in a quiz game which aims to examining students so they can respond to quizzes, discussions and surveys. Students who are involved in the game do not need to create a new account, because to play the Kahoot quiz, simply access it directly via a web browser. Through the true false-based quiz of Kahoot, students can play games that allow them to carry out online quizzes in class.  

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