تحليل عناصر التلعيب في الوسائل المستخدمة في تعليم اللغة العربية: Discord, Quizizz, Kahoot!
Abstract
ABSTRACT: This study discusses the analysis of gamification elements in three applications that are widely used in learning Arabic, namely Discord, Quizizz, and Kahoot! and explain the effect of using these media in learning Arabic. This research is descriptive qualitative research, where data is obtained through scientific articles related to the use of Discord, Quizizz and Kahoot! in learning Arabic. The data were then analyzed for gamification using the MDE approach and Aparicio which analyzed the effectiveness of using gamification. The results of this study indicate that Discord only has one gamification element, namely Emotions, while Quizizz and Kahoot! has all three elements of MDE gamification. The three applications have been proven to have a positive effect on learning Arabic.
KEYWORDS: Gamifiation, Discord, Quizizz, Kahoot!
مستخلص البحث: تناقش هذه الدراسة تحليل عناصر التلعيب في ثلاثة تطبيقات شائعة الاستخدام في تعلم اللغة العربية ، وهي Discord و Quizizz و Kahoot! وشرح أثر استخدام هذه الوسائط في تعلم اللغة العربية. هذا البحث هو بحث وصفي نوعي ، حيث يتم الحصول على البيانات من خلال المقالات العلمية المتعلقة باستخدام Discord و Quizizz و Kahoot! في تعلم اللغة العربية. ثم تم تحليل البيانات من أجل التلعيب باستخدام نهج MDE و Aparicio الذي حلل فعالية استخدام التلعيب. تشير نتائج هذه الدراسة إلى أن Discord يحتوي على عنصر واحد فقط ، وهو Emotions ، بينما Quizizz و Kahoot! يحتوي على جميع العناصر الثلاثة لتلعب MDE. ثبت أن التطبيقات الثلاثة لها تأثير إيجابي على تعلم اللغة العربية.
الكلمات الرئيسية: التلعيب, Discord, Quizizz, Kahoot!
Full Text:
PDFReferences
???????
Al Ahqaf, M. I., & Darmawaty, R. (2022). Istifadah Tathbiqat Quizizz fi Taqwim Talim Al-Lughah Al- Arabiyyah. HuRuf Journal : International Journal of Arabic Applied Linguistic, 1(2), 199214.
Al Fatta, H., Maksom, Z., & Zakaria, M. H. (2018). Game-based learning and gamification: Searching for definitions. International Journal of Simulation: Systems, Science and Technology, 19(6), 41.1-41.5. https://doi.org/10.5013/IJSSST.a.19.06.41
Al Munawaroh, N. T. (2021). The Use of Quizizz Online Software in the Evaluation of Arabic Learning. ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, Dan Budaya Arab, 4(1), 2946. https://doi.org/10.17509/alsuniyat.v4i1.31258
Alfaini, S. (2021). Problematika dan Solusi Pembelajaran Daring Bahasa Arab via WhatsApp Group. Tatsqifiy: Jurnal Pendidikan Bahasa Arab, 2(2), 133147. https://doi.org/10.30997/tjpba.v2i2.4242
Aparicio, A. F., Vela, F. L. G., Snchez, J. L. G., & Montes, J. L. I. (2012). Analysis and application of gamification. ACM International Conference Proceeding Series. https://doi.org/10.1145/2379636.2379653
Arifianto, M. L., & Izzudin, I. F. (2021a). Students Acceptance of Discord as an Alternative Online Learning Media Students Acceptance of Discord as an Alternative Online Learning Media. October. https://doi.org/10.3991/ijet.v16i20.22917
Arifianto, M. L., & Izzudin, I. F. (2021b). From gaming to learning: Assessing the gamification of discord in the realm of education. Proceedings - 2021 7th International Conference on Education and Technology, ICET 2021, 9599. https://doi.org/10.1109/ICET53279.2021.9575079
Basuki, Y., & Hidayati, Y. (2019). Kahoot! or Quizizz: the Students Perspectives. July. https://doi.org/10.4108/eai.27-4-2019.2285331
Bui, A., Veit, D., & Webster, J. (2015). Gamification-A novel phenomenon or a new wrapping for existing concepts? 2015 International Conference on Information Systems: Exploring the Information Frontier, ICIS 2015, 121.
Ch, H. (2020). Analysis Of The Need For Quizizz-Based Nahwu Learning Application Model In Arabic Education Study Program, State University Jakarta. Journal International Seminar on Languages , 2(2), 109122. http://journal.unj.ac.id/unj/index.php/isllae/article/view/18251
Dehghanzadeh, H., Fardanesh, H., Hatami, J., Talaee, E., & Noroozi, O. (2019). Using gamification to support learning English as a second language: a systematic review. Computer Assisted Language Learning, 0(0), 124. https://doi.org/10.1080/09588221.2019.1648298
Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Journal of Educational Technology & Society, 18(3), 152154.
Eltahir, M. E., Alsalhi, N. R., Al-Qatawneh, S., AlQudah, H. A., & Jaradat, M. (2021). The impact of game-based learning (GBL) on students motivation, engagement and academic performance on an Arabic language grammar course in higher education. Education and Information Technologies, 26(3), 32513278. https://doi.org/10.1007/s10639-020-10396-w
Fauzia, V. R., Nursyamsiah, N., & ... (2021). The Use of Media Learning Quizizz in Vocabulary Arabic Language. Conference on Arabic . http://proceedings.upi.edu/index.php/ical/article/view/1603%0Ahttp://proceedings.upi.edu/index.php/ical/article/download/1603/1495
Febriani, E. (2019). The Use of Kahoot as a Interactive Arabic Teaching Media. At-Tajdid : Jurnal Ilmu Tarbiyah, 8(2), 383399.
Fiani, Ahsanuddin, M. (2021). The Effectiveness of Using Kahoot ! Application as An Evaluation Tool in Arabic Vocabulary Learning at Madrasah. Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature, 4(2), 243256.
Gustianti, A. H., Nursyamsiah, N., & Sopian, A. (2021). The Use of Quizizz Web Tool to Support Writing Skills in Arabic. International Conference on Arabic Language and Literature, 266274. http://proceedings.upi.edu/index.php/ical/article/view/1728
Hudri, M. (2021). Kahoot Application as Learning Platform for Evaluation of Arabic Vocabulary Elements. The 4th Proceeding International Conference on Arabic Language and Literature (ICALL) 2021.
Kapp, K. (2014). Gamification: Separating fact from fiction. Chief Learning Officer, 13(3), 4552.
Livingstone, K. A. (2015). The impact of Web 2.0 in Education and its potential for language learning and teaching. International Journal of Instructional Technology and Distance Learning, 12(4), 316.
Luo, Z. (2021). Gamification for educational purposes: What are the factors contributing to varied effectiveness? Education and Information Technologies, 0123456789. https://doi.org/10.1007/s10639-021-10642-9
Lutfiyatun, E. (2021). Gamifikasi Bahasa Arab dengan Model Blended Learning. Tarbiyatuna: Jurnal Pendidikan Ilmiah, 6(2), 117128. https://doi.org/10.55187/tarjpi.v6i2.4534
Majid, T. H., & Huda, S. N. (2020). Gamifikasi Pembelajaran Huruf Hijaiyah dan Bahasa Arab: Studi Kasus PAUD Terpadu Mutiara Yogyakarta. Automata, 1(2). https://journal.uii.ac.id/AUTOMATA/article/view/15583%0Ahttps://journal.uii.ac.id/AUTOMATA/article/download/15583/10245
Meliyani, Koderi, & Zulhanan. (2021). The Development of Arabic Learning Evaluation based on Kahoot Application in Covid Outbreak. Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 13(1), 4057. https://doi.org/10.24042/albayan.v
Mira, M., Syihabudin, S., & Nurbayan, Y. (2020). Evaluation Of Arabic Learning Using The Kahoot Application In The Pandemic Era Of Covid-19. Talim Al-Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban, 4(2), 153164. https://doi.org/10.15575/jpba.v4i2.8930
Mullins, J. K., & Sabherwal, R. (2020). Gamification: A cognitive-emotional view. Journal of Business Research, 106(September), 304314. https://doi.org/10.1016/j.jbusres.2018.09.023
Mulyati, S., & Evendi, H. (2020). Pembelajaran Matematika melalui Media Game Quizizz untuk Meningkatkan Hasil Belajar Matematika SMP. GAUSS: Jurnal Pendidikan Matematika, 3(1), 6473. https://doi.org/10.30656/gauss.v3i1.2127
Nurdiansyah, N. M., Arief, A., & Agustin, F. R. (2021). EDUCATION RECONSTRUCTION: A COLLABORATION OF QUIZ TEAM AND KAHOOT METHODS IN LEARNING ARABIC. Komposisi: Jurnal Pendidikan Bahasa, Sastra, Dan Seni, 22(2).
Prastiwi, A. T., Masruroh, D., & Rumbaroa, R. H. (2021). Optimizing Google Classroom, Google Form and Zoom in Arabic Learning at Al-Azhar Islamic Boarding School Yogyakarta. ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, Dan Budaya Arab, 4(2), 95109. https://ejournal.upi.edu/index.php/alsuniyat/article/view/32300
Purba, L. S. L. (2019). Peningkatan konsentrasi belajar mahasiswa melalui pemanfaatan evaluasi pembelajaran quizizz pada mata kuliah kimia fisika I. Jurnal Dinamika Pendidikan, 12(1), 2939.
Robson, K., Plangger, K., Kietzmann, J. H., McCarthy, I., & Pitt, L. (2015). Is it all a game? Understanding the principles of gamification. Business Horizons, 58(4), 411420. https://doi.org/10.1016/j.bushor.2015.03.006
Saiful, M., Yusoff, A., Teknologi, U., & Uitm, M. (2019). Kesediaan Pelajar Terhadap Penggunaan Aplikasi Kahoot ! Dalam Pembelajaran Bahasa Arab Student Readiness of Using Kahoot ! in Learning Arabic Language. INSANIAH: Online Journal of Language, Communication, and Humanities, 2(December), 3550.
Salsabila, U. H., Habiba, I. S., Amanah, I. L., Istiqomah, N. A., & Difany, S. (2020). Pemanfaatan Aplikasi Quizizz Sebagai Media Pembelajaran Ditengah Pandemi Pada Siswa SMA. Jurnal Ilmiah Ilmu Terapan Universitas Jambi|JIITUJ|, 4(2), 163173. https://doi.org/10.22437/jiituj.v4i2.11605
Sugiyono. (2009). SMetode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R & D. Alfabeta. Sukmadinata,.
Wardana, S., & Sagoro, E. M. (2019). Implementasi Gamifikasi Berbantu Media Kahoot Untuk Meningkatkan Aktivitas Belajar, Motivasi Belajar, Dan Hasil Belajar Jurnal Penyesuaian Siswa Kelas X Akuntansi 3 Di Smk Koperasi Yogyakarta Tahun Ajaran 2018/2019. Jurnal Pendidikan Akuntansi Indonesia, 17(2), 4657. https://doi.org/10.21831/jpai.v17i2.28693
Yahya, M., Maftuhati, M., Mustofa, A. H., & Arifa, Z. (2021). Online-Based Arabic Learning Management During the Covid-19 Pandemic Era: Plan, Implementation and Evaluation. Al-Tarib : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya, 9(1), 8598. https://doi.org/10.23971/altarib.v9i1.2505
Yan mei, S., Yan Ju, S., & Adam, Z. (2019). Implementing Quizizz as Game Based Learning in the Arabic Classroom. European Journal of Social Science Education and Research, 5(1), 194198. https://doi.org/10.2478/ejser-2018-0022
Zubaidi, A. (2020). Development of Mahrah Al-Istim Test Instrument for Electronic Based Arabic Student Using the Kahoot! Application. Arabiyat : Jurnal Pendidikan Bahasa Arab Dan Kebahasaaraban, 7(1), 6177. https://doi.org/10.15408/a.v7i1.13002
Refbacks
- There are currently no refbacks.